src/vs/base/test/common/virtualScheduling/virtualClock.ts

121 LOC · 119 covered · 2 uncovered · 14 ranges · 2121 concepts · 5 introducers · 1304 tests

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1 > /*--------------------------------------------------------------------------------------------- processor.ts ×17
2 > * Copyright (c) Microsoft Corporation. All rights reserved.
3 > * Licensed under the MIT License. See License.txt in the project root for license information.
4 > *--------------------------------------------------------------------------------------------*/
5 >
6 > import { compareBy, numberComparator, tieBreakComparators } from '../../../common/arrays.js';
7 > import { Emitter } from '../../../common/event.js';
8 > import { IDisposable } from '../../../common/lifecycle.js';
9 > import { Trace } from './trace.js';
10 >
11 > export type VirtualTime = number;
12 >
13 > /** Debug source description for an event. */
14 > export interface EventSource {
15 > toString(): string;
16 > readonly stackTrace?: string;
17 > }
18 >
19 > /**
20 > * A unit of work scheduled at a point in virtual time.
21 > *
22 > * Timer callbacks are events. External completions (e.g. fake fs reads) can
23 > * also be modelled as events whose virtual completion time is chosen by a
24 > * scheduling policy — to the {@link VirtualClock} they are indistinguishable.
25 > */
26 > export interface VirtualEvent {
27 > readonly time: VirtualTime;
28 > readonly source: EventSource;
29 > readonly trace?: Trace;
30 > /**
31 > * Hint for the {@link Embedding}: this event prefers to run on a real
32 > * animation frame (e.g. so DOM measurements after it observe a real
33 > * reflow). Pure-time tests can ignore the hint.
34 > */
35 > readonly preferRealAnimationFrame?: boolean;
36 > run(): void;
37 > }
38 >
39 > interface QueuedEvent extends VirtualEvent { readonly id: number }
40 >
41 > const eventComparator = tieBreakComparators<QueuedEvent>(
42 > compareBy(e => e.time, numberComparator),
43 > compareBy(e => e.id, numberComparator),
44 > );
45 >
46 > /**
47 > * A pure data structure: a virtual clock + a priority queue of events.
48 > *
49 > * The clock has no concept of "real time". It is advanced exclusively by
50 > * {@link runNext}, which sets `now` to the next event's `time` before running
51 > * it. The {@link VirtualTimeProcessor} is the only intended driver, but the
52 > * clock is useful in isolation (e.g. for unit-testing a scheduler or for
53 > * stepping a scenario manually).
54 > */
55 > export class VirtualClock {
56 > private _now: VirtualTime;
57 > private _idCounter = 0;
58 > private readonly _queue = new SimplePriorityQueue<QueuedEvent>(eventComparator);
59 > private readonly _onEventScheduled = new Emitter<VirtualEvent>();
60 >
61 > public readonly onEventScheduled = this._onEventScheduled.event;
62 >
63 > constructor(startTime: VirtualTime = 0) {
64 > this._now = startTime; virtualClock.ts ×1
65 > }
67 > get now(): VirtualTime { return this._now; }
68 > get hasEvents(): boolean { return this._queue.length > 0; }
69 >
70 > schedule(event: VirtualEvent): IDisposable {
71 > if (event.time < this._now) { virtualClock.ts ×3
72 throw new Error(`Scheduled time (${event.time}) must be >= now (${this._now}).`);
73 }
74 > const queued: QueuedEvent = { ...event, id: this._idCounter++ }; virtualClock.ts ×3
75 > this._queue.add(queued);
76 > this._onEventScheduled.fire(event);
77 > return { dispose: () => this._queue.remove(queued) };
78 > }
80 > peekNext(): VirtualEvent | undefined { return this._queue.getMin(); }
81 >
82 > runNext(): VirtualEvent | undefined {
83 > const e = this._queue.removeMin(); processor.ts ×5
84 > if (e) {
85 > this._now = e.time;
86 > e.run();
87 > }
88 > return e;
89 > }
91 > getEvents(): readonly VirtualEvent[] { return this._queue.toSortedArray(); }
92 > }
93 >
94 > class SimplePriorityQueue<T> {
95 > private _items: T[] = [];
96 > private _sorted = true;
97 >
98 > constructor(private readonly _compare: (a: T, b: T) => number) { }
99 >
100 > get length(): number { return this._items.length; }
101 >
102 > add(value: T): void {
103 > this._items.push(value); virtualClock.ts ×3
104 > this._sorted = false;
105 > }
107 > remove(value: T): void {
108 > const i = this._items.indexOf(value); virtualClock.ts ×1
109 > if (i !== -1) { this._items.splice(i, 1); }
110 > }
112 > getMin(): T | undefined { this._ensureSorted(); return this._items[0]; }
113 > removeMin(): T | undefined { this._ensureSorted(); return this._items.shift(); }
114 > toSortedArray(): T[] { this._ensureSorted(); return [...this._items]; }
115 >
116 > private _ensureSorted(): void {
117 > if (this._sorted) { return; } processor.ts ×5
118 > this._items.sort(this._compare);
119 > this._sorted = true;
120 > }