src/vs/base/node/processes.ts
180 LOC · 65 covered · 115 uncovered · 8 ranges · 2354 concepts · 2 introducers · 1128 tests
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/*---------------------------------------------------------------------------------------------
processes.ts ×5
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
import * as cp from 'child_process';
import { Stats, promises } from 'fs';
import { getCaseInsensitive } from '../common/objects.js';
import * as path from '../common/path.js';
import * as Platform from '../common/platform.js';
import * as processCommon from '../common/process.js';
import { CommandOptions, ForkOptions, Source, SuccessData, TerminateResponse, TerminateResponseCode } from '../common/processes.js';
import * as Types from '../common/types.js';
import * as pfs from './pfs.js';
import { FileAccess } from '../common/network.js';
import Stream from 'stream';
export { Source, TerminateResponseCode, type CommandOptions, type ForkOptions, type SuccessData, type TerminateResponse };
export type ValueCallback<T> = (value: T | Promise<T>) => void;
export type ErrorCallback = (error?: any) => void;
export type ProgressCallback<T> = (progress: T) => void;
export function getWindowsShell(env = processCommon.env): string {
return env['comspec'] || 'cmd.exe';
}
export interface IQueuedSender {
send: (msg: any) => void;
}
// Wrapper around process.send() that will queue any messages if the internal node.js
// queue is filled with messages and only continue sending messages when the internal
// queue is free again to consume messages.
// On Windows we always wait for the send() method to return before sending the next message
// to workaround https://github.com/nodejs/node/issues/7657 (IPC can freeze process)
export function createQueuedSender(childProcess: cp.ChildProcess): IQueuedSender {
let msgQueue: string[] = [];
let useQueue = false;
const send = function (msg: any): void {
if (useQueue) {
msgQueue.push(msg); // add to the queue if the process cannot handle more messages
return;
}
const result = childProcess.send(msg, (error: Error | null) => {
if (error) {
console.error(error); // unlikely to happen, best we can do is log this error
}
useQueue = false; // we are good again to send directly without queue
// now send all the messages that we have in our queue and did not send yet
if (msgQueue.length > 0) {
const msgQueueCopy = msgQueue.slice(0);
msgQueue = [];
msgQueueCopy.forEach(entry => send(entry));
}
});
if (!result || Platform.isWindows /* workaround https://github.com/nodejs/node/issues/7657 */) {
useQueue = true;
}
};
return { send };
}
async function fileExistsDefault(path: string): Promise<boolean> {
if (await pfs.Promises.exists(path)) {
let statValue: Stats | undefined;
try {
statValue = await promises.stat(path);
} catch (e) {
if (e.message.startsWith('EACCES')) {
// it might be symlink
statValue = await promises.lstat(path);
}
}
return statValue ? !statValue.isDirectory() : false;
}
return false;
}
export async function findExecutable(command: string, cwd?: string, paths?: string[], env: Platform.IProcessEnvironment = processCommon.env, fileExists: (path: string) => Promise<boolean> = fileExistsDefault): Promise<string | undefined> {
// If we have an absolute path then we take it.
if (path.isAbsolute(command)) {
return await fileExists(command) ? command : undefined;
}
if (cwd === undefined) {
cwd = processCommon.cwd();
}
const dir = path.dirname(command);
if (dir !== '.') {
// We have a directory and the directory is relative (see above). Make the path absolute
// to the current working directory.
const fullPath = path.join(cwd, command);
return await fileExists(fullPath) ? fullPath : undefined;
}
const envPath = getCaseInsensitive(env, 'PATH');
if (paths === undefined && Types.isString(envPath)) {
paths = envPath.split(path.delimiter);
}
// No PATH environment. Make path absolute to the cwd.
if (paths === undefined || paths.length === 0) {
const fullPath = path.join(cwd, command);
return await fileExists(fullPath) ? fullPath : undefined;
}
// We have a simple file name. We get the path variable from the env
// and try to find the executable on the path.
for (const pathEntry of paths) {
// The path entry is absolute.
let fullPath: string;
if (path.isAbsolute(pathEntry)) {
fullPath = path.join(pathEntry, command);
} else {
fullPath = path.join(cwd, pathEntry, command);
}
if (Platform.isWindows) {
const pathExt = getCaseInsensitive(env, 'PATHEXT') as string || '.COM;.EXE;.BAT;.CMD';
const pathExtsFound = pathExt.split(';').map(async ext => {
const withExtension = fullPath + ext;
return await fileExists(withExtension) ? withExtension : undefined;
});
for (const foundPromise of pathExtsFound) {
const found = await foundPromise;
if (found) {
return found;
}
}
}
if (await fileExists(fullPath)) {
return fullPath;
}
}
const fullPath = path.join(cwd, command);
return await fileExists(fullPath) ? fullPath : undefined;
}
/**
* Kills a process and all its children.
* @param pid the process id to kill
* @param forceful whether to forcefully kill the process (default: false). Note
* that on Windows, terminal processes can _only_ be killed forcefully and this
* will throw when not forceful.
*/
let child: cp.ChildProcessByStdio<null, Stream.Readable, Stream.Readable>;
if (Platform.isWindows) {
const windir = process.env['WINDIR'] || 'C:\\Windows';
const taskKill = path.join(windir, 'System32', 'taskkill.exe');
const args = ['/T'];
if (forceful) {
args.push('/F');
}
args.push('/PID', String(pid));
child = cp.spawn(taskKill, args, { stdio: ['ignore', 'pipe', 'pipe'] });
const killScript = FileAccess.asFileUri('vs/base/node/terminateProcess.sh').fsPath;
child = cp.spawn('/bin/sh', [killScript, String(pid), forceful ? '9' : '15'], { stdio: ['ignore', 'pipe', 'pipe'] });
}
return new Promise<void>((resolve, reject) => {
const stdout: Buffer[] = [];
child.stdout.on('data', (data) => stdout.push(data));
child.stderr.on('data', (data) => stdout.push(data));
child.on('error', reject);
child.on('exit', (code) => {
if (code === 0) {
resolve();
} else {
reject(new Error(`taskkill exited with code ${code}: ${Buffer.concat(stdout).toString()}`));
}
});
}